When a new realm first starts out in the Feudal World, it is protected for a short time against any adversaries that may want to take advantage of your newly developing power. Call it a protection from a higher power or a divine being if you will.

Realms under global immunity are unable to be the target of combat, sorcery or espionage. A realm under global immunity will also experience additional growth bonuses. However realms under global immunity can still experience the effects of any war penalties that your empire experiences as a whole.

At the start of every era, each realm will be under global immunity for a total of 72 real life hours (ie 3 Game Years) in which they can safely plan, build and strengthen their realm for the upcoming era.

In addition, if you should be away from your realm for any extended period, you have the option to put your realm into "Away Mode". This allows your realm to be put in a state of hibernation or freeze state. During this time all statistics will remain frozen until the away mode is disabled. Activating the away mode can take 24 real hours to activate, after which you will be unable to login for an additional 120 real hours (ie 5 Game Years). After this time you can then deactivate your away mode.




Provinces under global immunity will be displayed as a dullish colour in the "Empire Overview" screens
Serf growth are increased during the period of global immunity. This is only applicable at the start of the Era
When selecting a target for hostile combat, spells or espionage, realms under global immunity will not be displayed

Realms under global immunity will not be able to view other empires other than their own