There are numerous advisors that can guide you on the path to success. Each individual advisor will bring with them their own speciality and talents to aid you as best they can. Furthermore, your advisor will look after your realm when you are not present and report to you any important matters when you return

Pioneer (The Explorer)
25% greater farm effectiveness
Expeditions are 50% faster
Expedition cost are 75% of normal
(includes both money & soldier costs)
Archmage (The Sorcerer)
Mage effectiveness functions at 150% of normal
75% greater mage conversion rates
Additional 1 Spell Domain
(excludes barbarians and werewolve races)
   
Sage (The Wise)
25% faster serf training
50% faster approval rating recovery
Raw approval rating never falls below 90%
(does not includes penalties)
Assassin (The Cunning)
Blackguard effectiveness functions at 150% of normal
75% greater blackguard conversion rates
No concealment reduction for failed operation attempts
   
Merchant (The Properous)
Untrained serfs produce as much revenue as trained serfs
Money cannot be stolen/destroyed due to combat, operations or spells.
Warlord (The Ruthless)
25% greater trebuchet capacity
Raw morale rating never falls below 90%
(does not includes penalties)
   
Scholar (The Studious)
Research maximums are increased by 15%
Research costs are 75% of normal
50% faster research learning
General (The Leader)
One additional military contingent
Double transport capacity
50% faster morale rating recovery
   
Prophet (The Annointed)
20% reduction in valor losses from combat, spells and operations
Valor gains for all offensive combat, operations or spells are increased by 20%
Tactician (The Strategist)
50% greater chance combat events, spells and operations will not be identified
100% chance to identify hostile spells and operations




Notes on Merchant Advisor : If you have selected this advisor and someone uses a scorch spell or plunder marketplace - The caster will not gain any valor or crowns and your fortitude will not increase. This is due to the fact that the Merchant race is immune to money theft. This does not apply to invasions on your realm due to the reason being that gold was not the only resource stolen