For simplicity, efficiency within any realm is broken into two streams - one focuses on economy (ie approval rating) whilst the other on military factors (ie morale rating)

Approval Rating : The output of all structures within your realm will be affected by the approval rating. Having a high approval rating will therefore boost the production and effectiveness of your entire economy. For example, a realm with 120% approval rating will experience a 20% increase in the output of each individual structure.

Morale Rating : The strength of your military is measured by their morale. A high morale rating will allow your military units to fight at a high efficiency than they would normally. In the same way, having a lower morale will cause your military units to under-perform, increasing the casualty rate and reducing their strength. For example, a contingent with 1,000 champions (with 75% morale), will only perform as a 750 unit army even though the casualty loss would be taken based on the full 1,000 units.

The table below outlines the limits of both approval/morale ratings as well as the movement for each passing turn (per 0.5 months)

Approval Rating (Limits) Movement Per 0.5 Months
(1 Real Life Hour)
75% - 125%
0.2%

Morale Rating (Limits) Movement Per 0.5 Months
(1 Real Life Hour)
75% - 125%
0.2%

An important fact not mentioned yet is the neutral percentage which is 100%. This means that both the approval and morale ratings will gradually move towards 100% over time. For example if you had 98.2% morale rating this will increase until 100%. In much the same way, if you had a 103.4% approval this will slowly decrease until 100% is reached

Morale and approval ratings can be influenced through a variety of methods, including but not limited to sorcery / espionage and through the outcome of wars. Not providing your people with sufficient food and wages can also negatively effect your morale and approval ratings and temporarily prevent them from regenerating.

TIP : "The Sage" advisor can limit the lower approval rating to instead reflect (90% - 125%). In much the same way the Warlord can limit the lower values of realm morale ratings.

When a new era begins, all realms will automatically start at the lowest efficiency factors




Centaurs morale/approval reduces by half the normal amount (ie 0.1) each turn when not in war
Negative approval rating can be influenced by not providing enough food for your people
Negative morale rating can be influenced by either not providing sufficient food for your people or wages for your military