In the Feudal World, valor is obtained through honourable actions. For each valorous act you perform you will gain valor. In the same way, your valor will be reduced for each dishonourable act you perform.

Keep in mind that unlike most other statistics which reset when the era ends, 50% of your accumulated valor will carry through to the next round. Premium members will however, carry through 100% of their accumulated valor into the next round

Valor is only gained when your empire has declared war on another empire, or if you are both in a mutual war

Valor Points Population Bonus Empire Display
15,000+
15.0%
*****
14,000 - 14,999
14.0%
*****
13,000 - 13,999
13.0%
*****
12,000 - 12,999
12.0%
*****
11,000 - 11,999
11.0%
*****
10,000 - 10,999
10.0%
*****
9,000 - 9,999
9.0%
****
8,000 - 8,999
8.0%
****
7,000 - 7,999
7.0%
***
6,000 - 6,999
6.0%
***
5,000 - 5,999
5.0%
**
4,000 - 4,999
4.0%
**
3,000 - 3,999
3.0%
*
2,000 - 2,999
2.0%
*
1,000 - 1,999
1.0%
-
Under 1000
0.0%
-

Valor can be gained through many differing methods, depending on race, advisor type and playing styles. In order to achieve the maximum amount of valor for any hostile action, it is wise to choose an opponent whose relative landmass matches your own. For example, if you are currently 1000 hectares and your opponent is the same, you will attain 100% of the valor amount for that action. However, if your opponent is only 900 hectares; you will only recieve 75% of the valor amount. It would be wise to note here that there are penalties for performing hostile actions against realms that are 25% smaller than you (relative land size) but there are no penalties for hitting someone larger. The following table lists some approximate examples

Land Difference Valor Difference (Per Action)
Above +25%
No Valor Gain
+25%
~20% Valor Gained
0% to +5%
~100% Valor Gained
0% to -5%
~100% Valor Gained
-10%
~75% Valor Gained
-15%
~50% Valor Gained
-20%
~25% Valor Gained
-25%
~20% Valor Gained
-26%
~2.6% Valor Reduction
(Based On Your Total Valor)
-50%
~5% Valor Reduction
(Based On Your Total Valor)
-100%
~10% Valor Reduction
(Based On Your Total Valor)

In addition to the above, an opponents fortitude rating also determines the maximum gained valor. Therefore if you performed a hostile action towards a realm with a moderate fortitude rating you would only attain 50% of the valor gained from the above calculation based on the comparative landmass. Likewise, if you perform a hostile action on a realm with a high fortitude rating you will instead lose valor proportional to your total accumulated valor

The below table outlines the benefits/penalties of hostile actions towards realms with the following fortitude levels

Realm Fortitude Rating Valor Gained
None
100% Valor Gained
Low
100% Valor Gained
Moderate
50% Valor Gained
High
Valor Penalty
(Based On Your Total Valor)

Warning : While these penalties ensure that individual players are not victimised by others looking to take advantage of various situations, there have been numerous cases where valor has been sacrificed by a few individual to ensure a war win for their empire




No valor will be gained for your empire if no defensive stance has been choosen, or if the "Fortify" defensive stance is used. In this instance, valor gains will still be available for your opposing empire
Valor will be reduced if you engage in combat, sorcery or espionage against an opposing realm that is -25% of your current land. This applies to both war and out of war scenarios
You do not recieve any valor for raze or pillage combat attacks
All realms automatically get 5 additional valor points per real life hour